Carlos Vasquez, also known as Rattlehead, is a professional gamer who relies solely on sound to play video games. Despite being completely blind, Carlos is able to compete and win in popular fighting games like Mortal Kombat. He started playing video games at a young age but gradually lost his vision due to glaucoma. At the time, there were no accessibility features in mainstream games for visually impaired players. However, Carlos found that he could still play Mortal Kombat by relying on the distinct sounds of the characters.
In recent years, there has been a growing focus on accessibility in gaming. Games like Forza Motorsport, Diablo 4, The Last of Us, Hearthstone, Street Fighter 6, and Mortal Kombat now have features to aid players with impaired vision. Forza Motorsport, for example, has a function called Blind Driving Assists that verbally informs visually impaired players about upcoming bends on the track. Various audio cues indicate a car's speed, direction, and when to change gears. In Mortal Kombat, additional audio feedback is available to help players determine the distance between fighters and if an opponent is ducking.
One of the latest developments in game accessibility is the use of spatial audio. This technology uses directed sound to help visually impaired players determine their precise location on the screen. Professor Brian Smith, an expert in the field, explains that our brains are capable of interpreting the timing and volume differences in sounds to determine their origin. This technology has been incorporated into games like Forza Motorsport, with the aim of striking a balance between accessibility and maintaining the challenge of the game.
While major game studios are now embracing accessibility, it was often independent developers who led the way. The AbleGamers Charity, which advocates for more accessible games, once asked Rockstar Games how much it would cost to make Grand Theft Auto V accessible. The estimated cost was deemed too expensive, so an independent developer named Liam Erven created a software add-on, or mod, to make the game more playable for visually impaired players. This mod, called Grand Theft Accessibility, added sound clues, audio feedback, and other features to enhance the gaming experience for visually impaired players.
Carlos Vasquez, in addition to being a successful gamer, now works as an accessibility consultant for NetherRealm Studios, the developer of Mortal Kombat. He believes that game developers should consult with people who have disabilities to understand their needs and improve accessibility features. While progress has been made, Carlos believes that the gaming industry as a whole needs to be more transparent about the inclusion of accessibility features in their games.
Overall, the gaming industry is becoming more aware of the importance of accessibility for players with disabilities. With advancements in technology and the involvement of gamers like Carlos Vasquez, the future looks promising for creating inclusive gaming experiences for everyone.
Original news source: The pro gamer who has to rely upon sound alone (BBC)
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π Vocabulary:
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Warm-up Activities:
– Charades
Instructions: Divide the class into small groups. Give each group a piece of paper with a word or phrase related to the article written on it. Without speaking, one member of the group must act out the word or phrase while the others guess what it is. The group that guesses correctly gets a point. Repeat with different words or phrases from the article.
– News Summary
Instructions: Ask students to individually write a summary of the article in their own words. After a few minutes, have students pair up and share their summaries. Encourage them to discuss any differences or similarities in their summaries. Then, have a few pairs share their summaries with the whole class.
– Opinion Poll
Instructions: Divide the class into small groups. Give each group a statement related to the article, such as "Game developers should prioritize accessibility features." Have each group discuss the statement and come up with their own opinions. Then, have each group present their opinion to the class and explain their reasoning.
– Pros and Cons
Instructions: Divide the class into two groups. Assign one group to come up with the pros of incorporating accessibility features in video games, and assign the other group to come up with the cons. Give them a few minutes to brainstorm, and then have each group share their points with the class. Encourage a class discussion on the topic.
– Future Predictions
Instructions: Have students individually write down their predictions for the future of accessibility in the gaming industry. They can include advancements in technology, changes in game development practices, or any other ideas they have. After a few minutes, have students pair up and share their predictions. Finally, have a few students share their predictions with the whole class.
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π§βοΈ Listen and Fill in the Gaps:
Carlos Vasquez, also known as , is a professional gamer who relies solely on to play video games. Despite being completely blind, Carlos is able to compete and win in popular fighting games like Mortal Kombat. He started playing video games at a young age but gradually lost his vision due to glaucoma. At the time, there were no accessibility features in mainstream games for visually impaired players. However, Carlos found that he could still play Mortal Kombat by relying on the sounds of the characters. In recent years, there has been a growing focus on accessibility in . Games like Forza Motorsport, Diablo 4, The Last of Us, Hearthstone, Street Fighter 6, and Mortal Kombat now have features to aid players with impaired vision. Forza Motorsport, for example, has a function called Blind Driving Assists that verbally informs visually impaired players about upcoming bends on the track. Various cues indicate a car's speed, direction, and when to change gears. In Mortal Kombat, additional audio feedback is to help players determine the distance between fighters and if an opponent is ducking. One of the developments in game accessibility is the use of spatial audio. This technology uses directed sound to help visually impaired players determine their precise location on the screen. Brian Smith, an expert in the field, explains that our brains are capable of interpreting the timing and volume differences in sounds to determine their origin. This technology has been incorporated into games like Forza Motorsport, with the aim of striking a balance between accessibility and maintaining the challenge of the game. While major game studios are now embracing accessibility, it was often independent s who led the way. The Charity, which advocates for more accessible games, once asked Rockstar Games how much it would cost to make Grand Theft Auto V accessible. The cost was deemed too expensive, so an independent developer named Liam Erven created a software add-on, or mod, to make the game more playable for visually impaired players. This mod, called Grand Theft Accessibility, added sound clues, audio feedback, and other features to the gaming experience for visually impaired players. Carlos Vasquez, in addition to being a successful gamer, now as an accessibility consultant for Studios, the developer of Mortal Kombat. He believes that game developers should consult with people who have disabilities to understand their needs and improve accessibility features. While progress has been made, Carlos believes that the gaming industry as a needs to be more transparent about the inclusion of accessibility features in their games. Overall, the gaming industry is becoming more aware of the importance of accessibility for players with disabilities. With advancements in technology and the involvement of gamers like Carlos Vasquez, the future looks for creating inclusive gaming experiences for everyone.
π¬ Discussion Questions:
1. What is the role of sound in video games for visually impaired players like Carlos Vasquez?
2. How do you think Carlos Vasquez feels when he competes and wins in popular fighting games like Mortal Kombat?
3. Do you think it is important for video games to have accessibility features for visually impaired players? Why or why not?
4. How would you feel if you were unable to see but still wanted to play video games?
5. Do you think it is fair that major game studios are now embracing accessibility, even though it was independent developers who initially led the way? Why or why not?
6. How do you think the use of spatial audio technology enhances the gaming experience for visually impaired players?
7. What other types of disabilities do you think could benefit from accessibility features in video games?
8. Why do you think it is important for game developers to consult with people who have disabilities when creating accessibility features?
9. How do you think the gaming industry can be more transparent about the inclusion of accessibility features in their games?
10. Do you think advancements in technology will continue to improve accessibility in video games? Why or why not?
11. How do you think the involvement of gamers like Carlos Vasquez has influenced the push for accessibility in the gaming industry?
12. What other industries do you think could benefit from increased accessibility for people with disabilities?
13. How do you think the inclusion of accessibility features in video games can promote inclusivity and diversity in the gaming community?
14. Do you think it is the responsibility of game developers to create accessible games for players with disabilities? Why or why not?
15. How do you think the future of gaming will change as accessibility continues to improve?
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