Sir Demis Hassabis, an AI innovator and recently-knighted millionaire, believes that instead of discouraging children from spending hours gaming, parents should encourage their creative use of technology. Sir Demis, the co-founder and CEO of Google's DeepMind, grew up playing chess and video games, and he credits gaming for helping him become successful. He emphasizes the importance of nurturing the creative aspect of gaming, encouraging parents to help their children develop their skills and passions through gaming. In a rapidly changing world, Sir Demis believes that children need to be adaptable and embrace change.
Sir Demis, who was a child chess prodigy, designed and programmed a successful game called Theme Park in his teens before attending Cambridge University. After graduating, he founded a video games company, completed a PhD in neuroscience, and co-founded DeepMind in 2010, which was later acquired by Google. He recently received a knighthood for his contributions to AI and British life. Sir Demis believes that selling DeepMind to Google was the right decision, as the company had the necessary resources to take on the global challenges of AI.
While AI has raised concerns about deepfake videos and algorithm bias, Sir Demis believes that mitigating the risks of AI should be a global priority. He signed a statement at the AI safety summit, recognizing the need to address the potential risks of AI alongside other societal-scale risks. Sir Demis acknowledges the power of AI and its positive impact, which he believes is broader than nuclear power.
In conclusion, Sir Demis Hassabis encourages parents to support their children's creative use of technology, including gaming. He believes that nurturing their passions and skills through gaming can help them succeed in a fast-changing world. Sir Demis, a prominent AI innovator, emphasizes the need to address the risks associated with AI and recognizes its potential positive impact.
Original news source: AI millionaire: 'Video games can boost creativity' (BBC)
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Warm-up Activities:
– News Summary
Instructions: Have students read the article individually and then write a summary of the key points in their own words. Afterward, have them share their summaries with a partner or in small groups and discuss any similarities or differences.
– Keyword Taboo
Instructions: Choose a few important keywords from the article (e.g., gaming, AI, technology) and write them on separate index cards. Divide the class into two teams. One person from each team will come to the front of the class and try to get their teammates to guess the keyword on the card without using the word itself or any derivatives. The team that guesses the most keywords correctly within a set time limit wins.
– Opinion Poll
Instructions: Divide the class into small groups. Have each group discuss their opinions on the topic of encouraging children's creative use of technology. After the discussion, each group will create a poll with a few questions related to the topic. Then, have each group present their poll to the class, asking for their classmates' opinions. Finally, tally the results and have a class discussion based on the findings.
– Vocabulary Pictionary
Instructions: Create a list of vocabulary words from the article and write them on separate index cards. Divide the class into teams. One person from each team will come to the front of the class and draw a picture to represent the word on their card. Their team members must guess the word based on the drawing. The team that guesses the most words correctly within a set time limit wins.
– Pros and Cons
Instructions: Divide the class into pairs or small groups. Have each group discuss the pros and cons of children spending hours gaming and the potential benefits and drawbacks of encouraging their creative use of technology. Each group should write down their points and then present their arguments to the class. Afterward, facilitate a class discussion where students can share their thoughts and opinions on the topic.
π€ Comprehension Questions:
Sir Demis believes that parents should encourage their children's creative use of technology, including gaming.
Sir Demis credits gaming for helping him become successful by nurturing his skills and passions.
Sir Demis believes that children need to be adaptable and embrace change in a rapidly changing world.
Before co-founding DeepMind, Sir Demis designed and programmed a successful game called Theme Park, completed a PhD in neuroscience, and founded a video games company.
Sir Demis believes that selling DeepMind to Google was the right decision because Google had the necessary resources to take on the global challenges of AI.
Some concerns raised about AI include deepfake videos and algorithm bias.
Sir Demis signed a statement at the AI safety summit recognizing the need to address the potential risks of AI alongside other societal-scale risks.
Sir Demis believes that the positive impact of AI is broader than nuclear power.
π§βοΈ Listen and Fill in the Gaps:
Sir Demis Hassabis, an AI innovator and recently-knighted millionaire, believes that instead of discouraging children from hours , parents should encourage their creative use of technology. Sir Demis, the co-founder and CEO of Google's DeepMind, grew up playing and video games, and he credits gaming for helping him become successful. He the importance of nurturing the creative aspect of gaming, encouraging parents to help their children develop their skills and through gaming. In a rapidly changing world, Sir Demis believes that ren need to be adaptable and embrace change. Sir Demis, who was a child chess prodigy, designed and programmed a successful game called Theme Park in his teens before attending Cambridge University. After graduating, he founded a video company, completed a PhD in neuroscience, and co-founded DeepMind in 2010, which was later acquired by Google. He recently received a for his contributions to AI and British life. Sir Demis believes that selling to Google was the right decision, as the had the necessary resources to take on the global challenges of AI. While AI has raised concerns about deepfake videos and bias, Sir Demis believes that mitigating the risks of AI should be a global . He signed a statement at the AI safety summit, recognizing the need to address the potential risks of AI alongside other societal-scale risks. Sir Demis acknowledges the of AI and its impact, which he believes is broader than nuclear power. In conclusion, Sir Demis Hassabis encourages to support their children's use of technology, including gaming. He believes that nurturing their passions and skills through gaming can help them succeed in a fast-changing world. Sir Demis, a prominent AI innovator, emphasizes the need to address the risks associated with AI and recognizes its potential positive impact.
π¬ Discussion Questions:
1. What is your opinion on parents encouraging their children to spend more time gaming?
2. How would you feel if you were told that gaming could help you become successful?
3. Do you think that gaming can develop important skills and passions in children? Why or why not?
4. What is a creative use of technology, in your opinion?
5. How do you think gaming can help children adapt to a rapidly changing world?
6. What are some potential risks of AI that you think should be addressed?
7. Do you believe that AI has a positive impact on society? Why or why not?
8. How do you think AI compares to nuclear power in terms of its impact?
9. What are some other societal-scale risks that should be addressed alongside AI?
10. How do you think parents can support their children's creative use of technology, besides gaming?
11. Why do you think Sir Demis Hassabis believes that selling DeepMind to Google was the right decision?
12. How do you think AI can be used to mitigate the risks associated with deepfake videos and algorithm bias?
13. Do you think that AI should be a global priority? Why or why not?
14. What role do you think AI will play in the future of society?
15. How do you think AI will impact our daily lives in the next decade?
Individual Activities
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π Write a Summary:
Write a summary of this news article in two sentences.
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